Bitz Nox

RoleProject Director & Lead Game Designer
ToolsUnity, C#
Date2026
Team3 Members

Overview

Bitz Nox is a high-intensity hybrid of a rhythm game and a bullet hell. Playing as a small knight, players must survive a relentless boss encounter where every attack is perfectly synchronized with the musical beat. Victory is achieved by outlasting the soundtrack. Created for a jam with the theme "Just 5 Minutes," we designed the level around a track exactly five minutes long, with a prominent HUD displaying remaining time and health to heighten the tension.

Development Time: 3-Week Game Jam

Overview

The Design Challenge

The primary challenge was orchestrating a vast array of complex boss patterns within the strict constraints of a three-week jam. Developed in 3D, the project required significant time management to balance the creation of 3D assets with the technical programming needed to ensure every bullet and mechanic aligned flawlessly with the rhythmic timing.

Challenge

Post-Mortem

In hindsight, I would have dedicated more resources to the UI and menu design. Menus are critical for establishing a game’s atmosphere and theme from the first second of interaction. Strengthening the visual coherence of the interface would have significantly increased player immersion and overall project polish.

Post-Mortem