E.T.-2026

RoleProject Director & Lead Game Designer
ToolsUnity, C#
Date2026
Team12 Members

Overview

E.T.-2026 is a modern, 3D reimagining of the classic Atari experience, specifically designed to replace frustration with engaging gameplay. Closely following the film’s narrative, players guide E.T. through a forest environment, utilizing his unique powers to locate and assemble the components of a signaling device. The project transforms a legacy concept into a fluid, exploration-focused survival game.

Development Time: 3-Week Game Jam

Overview

The Design Challenge

Managing a large 12-person team during a 3-week jam required intense coordination, particularly regarding technical art and world-building. The primary challenge was the integration of high-fidelity 3D NPC models and the creation of an organic forest environment. We focused on designing boundaries and paths that felt natural and explorable rather than static or blocky, ensuring a cohesive sense of scale and immersion.

Challenge

Post-Mortem

On this project, I stepped beyond my roles as Director and Designer to also serve as the game’s Composer. If given the opportunity to iterate further, I would focus on a more sophisticated audio implementation system. While the musical themes were successful, deeper integration with dynamic gameplay triggers would have significantly elevated the overall cinematic feel.

Post-Mortem