Exit 8
Overview
Exit 8 is a faithful puzzle-roguelike reconstruction of the popular anomaly-detection experience. Players navigate a recurring underground corridor, meticulously searching for subtle environmental anomalies. If an anomaly is spotted, the player must immediately retreat; otherwise, they proceed forward. The objective is to navigate the liminal space error-free until reaching a score of 8, blending observation with psychological tension.
Development Time: 2-Week Game Jam

The Design Challenge
The technical challenge focused on environment optimization and asset repetition. Managing overlapping geometry and ensuring perfectly repeating textures on ceilings and floors was difficult within the jam timeframe. To mitigate these issues, we opted for a strategic architectural shift: instead of duplicating the corridor, we implemented a teleportation loop that reused a single environment instance, streamlining performance while maintaining the illusion of an infinite path.

Post-Mortem
While the core loop is solid, the transitions between loops lack the "seamless" quality of the original, occasionally causing player disorientation. Additionally, edge cases in the scoring logic sometimes lead to double-counting points. My priority for future iteration would be a complete overhaul of the portal system and a more robust state-machine to handle point increments and environmental resets.
