Wurm
Overview
Wurm is a level-based roguelike that interprets the classic "Snake" jam theme through a dark, systemic lens. Players control a creature that grows in length by consuming enemies and loses vitality upon taking damage. The game features a structured progression through three distinct environments: starting in the claustrophobic Dungeons, advancing through the Corridors, and culminating in a final confrontation within the Throne Room.
Development Time: 3-Week Game Jam

The Design Challenge
The most significant design challenge was perfecting the movement system. We aimed to make the "snake" navigation feel intuitive within a 3D environment while restricted to a 2D plane. We initially experimented with a restrictive A/D turning model, but pivoted to a standard WASD configuration to ensure a fluid and accessible player experience that didn’t fight against the game’s core combat loop.

Post-Mortem
Reflecting on the final build, I would prioritize expanding the level count. While the three-act structure provided a complete experience, the game concludes too rapidly for players to fully master the deeper upgrade systems and mechanical nuances. Adding more transitional levels would have significantly improved the learning curve and overall replayability.
